|Developer: SAS Sakata|
Publisher: Data East
Released: October 1986
How come the NES didn't have good fighting games? There were a couple of reasons, but one of the biggest ones is that the NES simply didn't have the ability to make that many calculations so quickly. That's so important in a fighting game, because without the ability to allocate some programming to AI, the AI either needs to cheat like mad or be brain-dead.
That didn't stop developers from trying to make fighting games work on the NES. In the first wave of third-party games, there were two wrestling games. Between the two of them, the absolutely terrible M.U.S.C.L.E. was the better of the two. That should tell you how bad Data East's Tag Team Wrestling is.
It's terrible for two big reasons. The first reason is the same one that plagued M.U.S.C.L.E.: Tag Team Wrestling cheats constantly. The second the computer player is within a pixel of your character, it'll grab you and do something horrible to you. You don't even have a chance to defend yourself before you're thrown against the ropes or somehow injured.