The instructions were thusly: I was supposed to put this code:
// If not active and health <= 0
if (enemies[i].Health <= 0)
{
// Add an explosion
AddExplosion(enemies[i].Position);
}
In the UpdateMethod() method. I was sure I had done that, but I put it in the wrong place. I put it in the right place, and we now have this:
BAYSPLOSIONS |
So this wasn't the most exciting episode. I'm sorry to disappoint. However, it's exciting for me because I noticed a problem, went through and figured out where it was. That's exciting for me. I'm excited.
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