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Friday, September 9, 2011

Let's Make A Game! Episode 17: The Sound and the Fury

Putting sound into our program is a lot easier than I thought it would be. I thought we were going to have to create new classes and all sorts of other things to get it to work. Instead, it's just naming the variables, loading the content and playing the sounds in the right places.
Since we're in the home stretch, here are a few things I'm going to be experimenting with once we're done:
  • Changing out the sounds
  • Changing out the sprites
  • Instead of having the weapon autofire, have it fire only when I press the space bar
  • Create a difficulty curve
  • Create a title screen
There's also a code sample for a platformer available for download. That'll be next on my to-do list after I start breaking up this program and making it do crazy things.