Developer: Data East Publisher: Data East Released: May 1987 |
That's how I felt while I was trying to write about BurgerTime. "The cook walked over the fucking burger."
In BurgerTime, you play a little cook that has to walk over pieces of a hamburger, which drops them down to the lower levels of the screen. Completed burgers earn you points. Meanwhile, food items are following you around the level and trying to kill you, and attacking or killing them only stops them for a second or two before they respawn. It's like Guy Fieri's fever dreams come to life.
BurgerTime is fun, kind of. It feels like the difficulty is ramped up a touch compared to the arcade original, but it's still an entertaining time, a completely competent game with no major demerits or outstanding bright spots. It's like the gaming equivalent of a Chevy Lumina: Not flashy, and won't brag that you have one, but it gets you where you need to go.
How come? In 1981, a few of Data East's people broke off and formed Technōs. It appears like all of the good developers split off and made Technōs, while the ones who knew how to run a business stayed at Data East. Technōs ended up developing Double Dragon, Renegade, and River City Ransom and collaborating with Nintendo on Nintendo World Cup, but they closed in 1996 due to bankruptcy. Data East lasted all the way to 2003, but they never had another hit like BurgerTime and pretty much were able coast off of that initial success.
There's really not much more to say about BurgerTime, unfortunately. It's good, but nothing remarkable.
Final Rating:
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